A futuristic library complete with a hovering chair, lights and a holographic computer screen.
A section of the environment, called a tile, was pre-designed before being put together to create the full scene. The tile was created in Maya, textured in Adobe Substance Painter, and brought into Unreal Engine for final rendering.
Below are the progress images of designing and creating the 3D environment. 
Beginning stages and working on model proportions.
Beginning stages and working on model proportions.
Adding in more details.
Adding in more details.
Testing to see if the tiles will line up with no seam.
Testing to see if the tiles will line up with no seam.
The final model progress before texturing and rendering out.
The final model progress before texturing and rendering out.
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